Computer Applications
Write Scratch programs to draw these shapes :

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
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Navdha is playing a game created by her teacher using Scratch. The game works like this :
An item/thing name is shown on screen and then the screen shows moving images of multiple things/sprites. The player has to click on correct image/sprite as per displayed name. If the player clicks on correct sprite/image, a ball sprite in the right corner starts jumping and clap sound also plays. If the player wants to move to next thing/item, the player can press a space bar.
(a) Identify the concepts/features of Scratch used in this game.
(b) Which concept/feature is used to move to next item if space bar is clicked ?
(c) Which concept/feature is used to tell ball sprite that correct image/sprite has been clicked.
Write Scratch programs to draw these shapes :
Create a Guessing game where your sprite generates a number (Host Number) in the range 10 to 99 (*Use Random number generator for this).
User is then asked to 'Guess this number' (userGuess) and given 5 chances to do this (*5 times loop)
If the user's number (i.e., UserGuess) is same as HostNumber, then your program should display "You Win" and plays a drum sound. If user is not able to guess the number then
- for every unsuccessful guess, display message "Try again" with a drum sound play.
- After 5 unsuccessful guesses, display, "Sorry buddy, you lose. My number was <Host Number>", with a drum sound.
Write a Scratch program to draw this